A Discrete-Event Network Simulator
API
channel.h
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16 
17 #ifndef NS3_CHANNEL_H
18 #define NS3_CHANNEL_H
19 
20 #include <string>
21 #include <stdint.h>
22 #include "ns3/object.h"
23 #include "ns3/ptr.h"
24 
25 namespace ns3 {
26 
27 class NetDevice;
28 
43 class Channel : public Object
44 {
45 public:
50  static TypeId GetTypeId (void);
51 
52  Channel ();
53  virtual ~Channel ();
54 
61  uint32_t GetId (void) const;
62 
68  virtual std::size_t GetNDevices (void) const = 0;
75  virtual Ptr<NetDevice> GetDevice (std::size_t i) const = 0;
76 
77 private:
78  uint32_t m_id;
79 };
80 
81 } // namespace ns3
82 
83 #endif /* NS3_CHANNEL_H */
Abstract Channel Base Class.
Definition: channel.h:44
static TypeId GetTypeId(void)
Get the type ID.
Definition: channel.cc:33
virtual Ptr< NetDevice > GetDevice(std::size_t i) const =0
uint32_t m_id
Channel id for this channel.
Definition: channel.h:78
virtual std::size_t GetNDevices(void) const =0
uint32_t GetId(void) const
Definition: channel.cc:59
virtual ~Channel()
Definition: channel.cc:53
A base class which provides memory management and object aggregation.
Definition: object.h:88
a unique identifier for an interface.
Definition: type-id.h:59
Every class exported by the ns3 library is enclosed in the ns3 namespace.