A Discrete-Event Network Simulator
API
building-allocator.cc
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1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
3  * Copyright (c) 2007 INRIA
4  * Copyright (C) 2012 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License version 2 as
8  * published by the Free Software Foundation;
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18  *
19  * Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
20  * Author: Nicola Baldo <nbaldo@cttc.es> (took position-allocator and turned it into building-allocator)
21  */
22 #include "building-allocator.h"
23 #include "ns3/building.h"
24 #include "ns3/double.h"
25 #include "ns3/uinteger.h"
26 #include "ns3/enum.h"
27 #include "ns3/log.h"
28 #include <cmath>
29 
30 namespace ns3 {
31 
32 NS_LOG_COMPONENT_DEFINE ("BuildingAllocator");
33 
34 NS_OBJECT_ENSURE_REGISTERED (GridBuildingAllocator);
35 
37  : m_current (0)
38 {
39  m_buildingFactory.SetTypeId ("ns3::Building");
40  m_lowerLeftPositionAllocator = CreateObject<GridPositionAllocator> ();
41  m_upperRightPositionAllocator = CreateObject<GridPositionAllocator> ();
42 }
43 
45 {
46 }
47 
48 TypeId
50 {
51  static TypeId tid = TypeId ("ns3::GridBuildingAllocator")
52  .SetParent<Object> ()
53  .AddConstructor<GridBuildingAllocator> ()
54  .SetGroupName ("Buildings")
55  .AddAttribute ("GridWidth", "The number of objects laid out on a line.",
56  UintegerValue (10),
58  MakeUintegerChecker<uint32_t> ())
59  .AddAttribute ("MinX", "The x coordinate where the grid starts.",
60  DoubleValue (1.0),
62  MakeDoubleChecker<double> ())
63  .AddAttribute ("MinY", "The y coordinate where the grid starts.",
64  DoubleValue (0.0),
66  MakeDoubleChecker<double> ())
67  .AddAttribute ("LengthX", "The length of the wall of each building along the X axis.",
68  DoubleValue (1.0),
70  MakeDoubleChecker<double> ())
71  .AddAttribute ("LengthY", "The length of the wall of each building along the X axis.",
72  DoubleValue (1.0),
74  MakeDoubleChecker<double> ())
75  .AddAttribute ("DeltaX", "The x space between buildings.",
76  DoubleValue (1.0),
78  MakeDoubleChecker<double> ())
79  .AddAttribute ("DeltaY", "The y space between buildings.",
80  DoubleValue (1.0),
82  MakeDoubleChecker<double> ())
83  .AddAttribute ("Height", "The height of the building (roof level)",
84  DoubleValue (10),
86  MakeDoubleChecker<double> ())
87  .AddAttribute ("LayoutType", "The type of layout.",
92  ;
93  return tid;
94 }
95 
96 void
98 {
99  NS_LOG_FUNCTION (this);
100  m_buildingFactory.Set (n, v);
101 }
102 
105 {
106  NS_LOG_FUNCTION (this);
107  PushAttributes ();
109  uint32_t limit = n + m_current;
110  for (; m_current < limit; ++m_current)
111  {
112  Vector lowerLeft = m_lowerLeftPositionAllocator->GetNext ();
113  Vector upperRight = m_upperRightPositionAllocator->GetNext ();
114  Box box (lowerLeft.x, upperRight.x, lowerLeft.y, upperRight.y, 0, m_height);
115  NS_LOG_LOGIC ("new building : " << box);
116  BoxValue boxValue (box);
117  m_buildingFactory.Set ("Boundaries", boxValue);
119  bc.Add (b);
120  }
121  return bc;
122 }
123 
124 void
126 {
127  NS_LOG_FUNCTION (this);
132 
137 
140 
143 }
144 
145 
146 } // namespace ns3
Hold a value for an Attribute.
Definition: attribute.h:69
a 3d box
Definition: box.h:35
AttributeValue implementation for Box.
Definition: box.h:126
keep track of a set of building pointers.
void Add(BuildingContainer other)
Append the contents of another BuildingContainer to the end of this container.
a 3d building block
Definition: building.h:38
This class can be used to hold variables of floating point type such as 'double' or 'float'.
Definition: double.h:41
Hold variables of type enum.
Definition: enum.h:55
enum GridPositionAllocator::LayoutType m_layoutType
Layout type.
void SetBuildingAttribute(std::string n, const AttributeValue &v)
Set an attribute to be used for each new building to be created.
static TypeId GetTypeId(void)
Get the type ID.
double m_yMin
The y coordinate where the grid starts.
ObjectFactory m_buildingFactory
The building factory.
double m_xMin
The x coordinate where the grid starts.
uint32_t m_n
The number of objects laid out on a line.
BuildingContainer Create(uint32_t n) const
Create a set of buildings allocated on a grid.
double m_deltaX
The x space between buildings.
Ptr< GridPositionAllocator > m_lowerLeftPositionAllocator
The upper left position allocator.
double m_lengthX
The length of the wall of each building along the X axis.
void PushAttributes() const
Pushes the attributes into the relevant position allocators.
uint32_t m_current
current building number
double m_deltaY
The y space between buildings.
double m_height
The height of the building (roof level)
double m_lengthY
The length of the wall of each building along the Y axis.
Ptr< GridPositionAllocator > m_upperRightPositionAllocator
The upper right position allocator.
@ COLUMN_FIRST
In column-first mode, positions are allocated on the first column until N positions have been allocat...
@ ROW_FIRST
In row-first mode, positions are allocated on the first row until N positions have been allocated.
void Set(const std::string &name, const AttributeValue &value, Args &&... args)
Set an attribute to be set during construction.
Ptr< Object > Create(void) const
Create an Object instance of the configured TypeId.
void SetTypeId(TypeId tid)
Set the TypeId of the Objects to be created by this factory.
A base class which provides memory management and object aggregation.
Definition: object.h:88
Smart pointer class similar to boost::intrusive_ptr.
Definition: ptr.h:74
a unique identifier for an interface.
Definition: type-id.h:59
TypeId SetParent(TypeId tid)
Set the parent TypeId.
Definition: type-id.cc:922
Hold an unsigned integer type.
Definition: uinteger.h:44
Ptr< const AttributeAccessor > MakeDoubleAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method.
Definition: double.h:42
Ptr< const AttributeAccessor > MakeEnumAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method.
Definition: enum.h:205
Ptr< const AttributeAccessor > MakeUintegerAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method.
Definition: uinteger.h:45
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
Definition: log.h:205
#define NS_LOG_LOGIC(msg)
Use NS_LOG to output a message of level LOG_LOGIC.
Definition: log.h:289
#define NS_LOG_FUNCTION(parameters)
If log level LOG_FUNCTION is enabled, this macro will output all input parameters separated by ",...
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register an Object subclass with the TypeId system.
Definition: object-base.h:45
Every class exported by the ns3 library is enclosed in the ns3 namespace.
Ptr< const AttributeChecker > MakeEnumChecker(int v, std::string n, Ts... args)
Make an EnumChecker pre-configured with a set of allowed values by name.
Definition: enum.h:162