A Discrete-Event Network Simulator
API
ns3::DistributedSimulatorImpl Member List

This is the complete list of members for ns3::DistributedSimulatorImpl, including all inherited members.

AggregateObject(Ptr< Object > other)ns3::Object
BoundLookAhead(const Time lookAhead)ns3::DistributedSimulatorImplvirtual
CalculateLookAhead(void)ns3::DistributedSimulatorImplprivate
Cancel(const EventId &id)ns3::DistributedSimulatorImplvirtual
Check(void) constns3::Objectprivate
CheckLoose(void) constns3::Objectprivate
Construct(const AttributeConstructionList &attributes)ns3::Objectprivate
ConstructSelf(const AttributeConstructionList &attributes)ns3::ObjectBaseprotected
Destroy()ns3::DistributedSimulatorImplvirtual
DestroyEvents typedefns3::DistributedSimulatorImplprivate
Dispose(void)ns3::Object
DistributedSimulatorImpl()ns3::DistributedSimulatorImpl
DoDelete(void)ns3::Objectprivate
DoDispose(void)ns3::DistributedSimulatorImplprivatevirtual
DoGetObject(TypeId tid) constns3::Objectprivate
DoInitialize(void)ns3::Objectprotectedvirtual
DoSet(Ptr< const AttributeAccessor > spec, Ptr< const AttributeChecker > checker, const AttributeValue &value)ns3::ObjectBaseprivate
GetAggregateIterator(void) constns3::Object
GetAttribute(std::string name, AttributeValue &value) constns3::ObjectBase
GetAttributeFailSafe(std::string name, AttributeValue &value) constns3::ObjectBase
GetContext(void) constns3::DistributedSimulatorImplvirtual
GetDelayLeft(const EventId &id) constns3::DistributedSimulatorImplvirtual
GetEventCount(void) constns3::DistributedSimulatorImplvirtual
GetInstanceTypeId(void) constns3::Objectvirtual
GetMaximumSimulationTime(void) constns3::DistributedSimulatorImplvirtual
GetObject(void) constns3::Objectinline
GetObject(TypeId tid) constns3::Object
GetObject() constns3::Objectinline
GetObject(TypeId tid) constns3::Objectinline
GetObjectIid(void)ns3::ObjectBaserelated
GetReferenceCount(void) constns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
GetSystemId(void) constns3::DistributedSimulatorImplvirtual
GetTypeId(void)ns3::DistributedSimulatorImplstatic
Initialize(void)ns3::Object
IsExpired(const EventId &id) constns3::DistributedSimulatorImplvirtual
IsFinished(void) constns3::DistributedSimulatorImplvirtual
IsInitialized(void) constns3::Object
IsLocalFinished(void) constns3::DistributedSimulatorImplprivate
m_aggregatesns3::Objectprivate
m_countns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >mutableprivate
m_currentContextns3::DistributedSimulatorImplprivate
m_currentTsns3::DistributedSimulatorImplprivate
m_currentUidns3::DistributedSimulatorImplprivate
m_destroyEventsns3::DistributedSimulatorImplprivate
m_disposedns3::Objectprivate
m_eventCountns3::DistributedSimulatorImplprivate
m_eventsns3::DistributedSimulatorImplprivate
m_getObjectCountns3::Objectprivate
m_globalFinishedns3::DistributedSimulatorImplprivate
m_grantedTimens3::DistributedSimulatorImplprivate
m_initializedns3::Objectprivate
m_lookAheadns3::DistributedSimulatorImplprivatestatic
m_myIdns3::DistributedSimulatorImplprivate
m_pLBTSns3::DistributedSimulatorImplprivate
m_stopns3::DistributedSimulatorImplprivate
m_systemCountns3::DistributedSimulatorImplprivate
m_tidns3::Objectprivate
m_uidns3::DistributedSimulatorImplprivate
m_unscheduledEventsns3::DistributedSimulatorImplprivate
Next(void) constns3::DistributedSimulatorImplprivate
NextTs(void) constns3::DistributedSimulatorImplprivate
NotifyConstructionCompleted(void)ns3::ObjectBaseprotectedvirtual
NotifyNewAggregate(void)ns3::Objectprotectedvirtual
Now(void) constns3::DistributedSimulatorImplvirtual
Object()ns3::Object
Object(const Object &o)ns3::Objectprotected
operator=([[maybe_unused]] const SimpleRefCount &o)ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
PreEventHook(const EventId &id)ns3::SimulatorImplinlinevirtual
ProcessOneEvent(void)ns3::DistributedSimulatorImplprivate
Ref(void) constns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
Remove(const EventId &id)ns3::DistributedSimulatorImplvirtual
Run(void)ns3::DistributedSimulatorImplvirtual
Schedule(Time const &delay, EventImpl *event)ns3::DistributedSimulatorImplvirtual
ScheduleDestroy(EventImpl *event)ns3::DistributedSimulatorImplvirtual
ScheduleNow(EventImpl *event)ns3::DistributedSimulatorImplvirtual
ScheduleWithContext(uint32_t context, Time const &delay, EventImpl *event)ns3::DistributedSimulatorImplvirtual
SetAttribute(std::string name, const AttributeValue &value)ns3::ObjectBase
SetAttributeFailSafe(std::string name, const AttributeValue &value)ns3::ObjectBase
SetScheduler(ObjectFactory schedulerFactory)ns3::DistributedSimulatorImplvirtual
SetTypeId(TypeId tid)ns3::Objectprivate
SimpleRefCount()ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
SimpleRefCount(const SimpleRefCount &o[[maybe_unused]])ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
Stop(void)ns3::DistributedSimulatorImplvirtual
Stop(Time const &delay)ns3::DistributedSimulatorImplvirtual
TraceConnect(std::string name, std::string context, const CallbackBase &cb)ns3::ObjectBase
TraceConnectWithoutContext(std::string name, const CallbackBase &cb)ns3::ObjectBase
TraceDisconnect(std::string name, std::string context, const CallbackBase &cb)ns3::ObjectBase
TraceDisconnectWithoutContext(std::string name, const CallbackBase &cb)ns3::ObjectBase
Unref(void) constns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
UpdateSortedArray(struct Aggregates *aggregates, uint32_t i) constns3::Objectprivate
~DistributedSimulatorImpl()ns3::DistributedSimulatorImpl
~Object()ns3::Objectvirtual
~ObjectBase()ns3::ObjectBasevirtual