A Discrete-Event Network Simulator
API
object.h
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1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
3  * Copyright (c) 2007 INRIA, Gustavo Carneiro
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License version 2 as
7  * published by the Free Software Foundation;
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17  *
18  * Authors: Gustavo Carneiro <gjcarneiro@gmail.com>,
19  * Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
20  */
21 #ifndef OBJECT_H
22 #define OBJECT_H
23 
24 #include <stdint.h>
25 #include <string>
26 #include <vector>
27 #include "ptr.h"
28 #include "attribute.h"
29 #include "object-base.h"
31 #include "simple-ref-count.h"
32 
40 namespace ns3 {
41 
42 class Object;
43 class AttributeAccessor;
44 class AttributeValue;
45 class TraceSourceAccessor;
46 
60 {
69  inline static void Delete (Object *object);
70 };
71 
87 class Object : public SimpleRefCount<Object, ObjectBase, ObjectDeleter>
88 {
89 public:
94  static TypeId GetTypeId (void);
95 
105  {
106  public:
109 
116  bool HasNext (void) const;
117 
123  Ptr<const Object> Next (void);
124 
125  private:
127  friend class Object;
138  uint32_t m_current;
139  };
140 
142  Object ();
144  virtual ~Object ();
145 
146  virtual TypeId GetInstanceTypeId (void) const;
147 
156  template <typename T>
157  inline Ptr<T> GetObject (void) const;
167  template <typename T>
168  Ptr<T> GetObject (TypeId tid) const;
183  void Dispose (void);
199  void AggregateObject (Ptr<Object> other);
200 
212 
223  void Initialize (void);
224 
231  bool IsInitialized (void) const;
232 
233 protected:
247  virtual void NotifyNewAggregate (void);
259  virtual void DoInitialize (void);
275  virtual void DoDispose (void);
296  Object (const Object &o);
297 
298 private:
299 
311  template <typename T>
312  friend Ptr<T> CopyObject (Ptr<T> object);
313  template <typename T>
314  friend Ptr<T> CopyObject (Ptr<const T> object);
324  template <typename T>
325  friend Ptr<T> CompleteConstruct (T *object);
326 
328  friend class ObjectFactory;
329  friend class AggregateIterator;
330  friend struct ObjectDeleter;
345  struct Aggregates
346  {
348  uint32_t n;
351  };
352 
359  Ptr<Object> DoGetObject (TypeId tid) const;
364  bool Check (void) const;
377  bool CheckLoose (void) const;
387  void SetTypeId (TypeId tid);
398  void Construct (const AttributeConstructionList &attributes);
399 
406  void UpdateSortedArray (struct Aggregates *aggregates, uint32_t i) const;
414  void DoDelete (void);
415 
446 };
447 
448 template <typename T>
450 template <typename T>
451 Ptr<T> CopyObject (Ptr<T> object);
452 
453 } // namespace ns3
454 
455 namespace ns3 {
456 
457 
458 /*************************************************************************
459  * The Object implementation which depends on templates
460  *************************************************************************/
461 
462 void
464 {
465  object->DoDelete ();
466 }
467 
468 template <typename T>
469 Ptr<T>
471 {
472  // This is an optimization: if the cast works (which is likely),
473  // things will be pretty fast.
474  T *result = dynamic_cast<T *> (m_aggregates->buffer[0]);
475  if (result != 0)
476  {
477  return Ptr<T> (result);
478  }
479  // if the cast does not work, we try to do a full type check.
480  Ptr<Object> found = DoGetObject (T::GetTypeId ());
481  if (found != 0)
482  {
483  return Ptr<T> (static_cast<T *> (PeekPointer (found)));
484  }
485  return 0;
486 }
487 
494 template
495 <>
496 inline Ptr<Object>
498 {
499  return Ptr<Object> (const_cast<Object *> (this));
500 }
501 
502 template <typename T>
503 Ptr<T>
505 {
506  Ptr<Object> found = DoGetObject (tid);
507  if (found != 0)
508  {
509  return Ptr<T> (static_cast<T *> (PeekPointer (found)));
510  }
511  return 0;
512 }
513 
521 template
522 <>
523 inline Ptr<Object>
525 {
526  if (tid == Object::GetTypeId ())
527  {
528  return Ptr<Object> (const_cast<Object *> (this));
529  }
530  else
531  {
532  return DoGetObject (tid);
533  }
534 }
535 
536 /*************************************************************************
537  * The helper functions which need templates.
538  *************************************************************************/
539 
540 template <typename T>
542 {
543  Ptr<T> p = Ptr<T> (new T (*PeekPointer (object)), false);
544  NS_ASSERT (p->GetInstanceTypeId () == object->GetInstanceTypeId ());
545  return p;
546 }
547 
548 template <typename T>
550 {
551  Ptr<T> p = Ptr<T> (new T (*PeekPointer (object)), false);
552  NS_ASSERT (p->GetInstanceTypeId () == object->GetInstanceTypeId ());
553  return p;
554 }
555 
556 template <typename T>
558 {
559  object->SetTypeId (T::GetTypeId ());
560  object->Object::Construct (AttributeConstructionList ());
561  return Ptr<T> (object, false);
562 }
563 
575 template <typename T, typename... Args>
576 Ptr<T> CreateObject (Args&&... args)
577 {
578  return CompleteConstruct (new T (std::forward<Args> (args)...));
579 }
582 } // namespace ns3
583 
584 #endif /* OBJECT_H */
585 
ns3::AttributeConstructionList declaration.
ns3::AttributeValue, ns3::AttributeAccessor and ns3::AttributeChecker declarations.
List of Attribute name, value and checker triples used to construct Objects.
Iterate over the Objects aggregated to an ns3::Object.
Definition: object.h:105
Ptr< const Object > m_object
Parent Object.
Definition: object.h:137
AggregateIterator()
Default constructor, which has no Object.
Definition: object.cc:49
Ptr< const Object > Next(void)
Get the next Aggregated Object.
Definition: object.cc:63
uint32_t m_current
Current position in parent's aggregates.
Definition: object.h:138
bool HasNext(void) const
Check if there are more Aggregates to iterate over.
Definition: object.cc:57
Instantiate subclasses of ns3::Object.
A base class which provides memory management and object aggregation.
Definition: object.h:88
virtual TypeId GetInstanceTypeId(void) const
Get the most derived TypeId for this Object.
Definition: object.cc:79
struct Aggregates * m_aggregates
A pointer to an array of 'aggregates'.
Definition: object.h:437
bool IsInitialized(void) const
Check if the object has been initialized.
Definition: object.cc:208
AggregateIterator GetAggregateIterator(void) const
Get an iterator to the Objects aggregated to this one.
Definition: object.cc:331
void Construct(const AttributeConstructionList &attributes)
Initialize all member variables registered as Attributes of this TypeId.
Definition: object.cc:142
Ptr< Object > DoGetObject(TypeId tid) const
Find an Object of TypeId tid in the aggregates of this Object.
Definition: object.cc:149
bool m_disposed
Set to true when the DoDispose() method of the Object has run, false otherwise.
Definition: object.h:424
bool CheckLoose(void) const
Check if any aggregated Objects have non-zero reference counts.
Definition: object.cc:374
static TypeId GetTypeId(void)
Register this type.
Definition: object.cc:86
void UpdateSortedArray(struct Aggregates *aggregates, uint32_t i) const
Keep the list of aggregates in most-recently-used order.
Definition: object.cc:239
virtual void DoDispose(void)
Destructor implementation.
Definition: object.cc:346
bool Check(void) const
Verify that this Object is still live, by checking it's reference count.
Definition: object.cc:360
Ptr< T > GetObject(void) const
Get a pointer to the requested aggregated Object.
Definition: object.h:470
virtual void DoInitialize(void)
Initialize() implementation.
Definition: object.cc:353
void Initialize(void)
Invoke DoInitialize on all Objects aggregated to this one.
Definition: object.cc:183
virtual ~Object()
Destructor.
Definition: object.cc:107
void SetTypeId(TypeId tid)
Set the TypeId of this Object.
Definition: object.cc:338
void AggregateObject(Ptr< Object > other)
Aggregate two Objects together.
Definition: object.cc:252
void Dispose(void)
Dispose of this Object.
Definition: object.cc:214
TypeId m_tid
Identifies the type of this Object instance.
Definition: object.h:419
Object()
Constructor.
Definition: object.cc:96
friend Ptr< T > CopyObject(Ptr< T > object)
Copy an Object.
Definition: object.h:541
void DoDelete(void)
Attempt to delete this Object.
Definition: object.cc:391
uint32_t m_getObjectCount
The number of times the Object was accessed with a call to GetObject().
Definition: object.h:445
friend Ptr< T > CompleteConstruct(T *object)
Set the TypeId and construct all Attributes of an Object.
Definition: object.h:557
virtual void NotifyNewAggregate(void)
Notify all Objects aggregated to this one of a new Object being aggregated.
Definition: object.cc:325
bool m_initialized
Set to true once the DoInitialize() method has run, false otherwise.
Definition: object.h:429
Smart pointer class similar to boost::intrusive_ptr.
Definition: ptr.h:74
A template-based reference counting class.
a unique identifier for an interface.
Definition: type-id.h:59
#define NS_ASSERT(condition)
At runtime, in debugging builds, if this condition is not true, the program prints the source file,...
Definition: assert.h:67
Ptr< T > CreateObject(Args &&... args)
Create an object by type, with varying number of constructor parameters.
Definition: object.h:576
Every class exported by the ns3 library is enclosed in the ns3 namespace.
Ptr< T > CompleteConstruct(T *object)
Definition: object.h:557
U * PeekPointer(const Ptr< U > &p)
Definition: ptr.h:415
Ptr< T > CopyObject(Ptr< const T > object)
Definition: object.h:541
ns3::ObjectBase declaration and NS_OBJECT_ENSURE_REGISTERED() madro definition.
ns3::Ptr smart pointer declaration and implementation.
ns3::SimpleRefCount declaration and template implementation.
The list of Objects aggregated to this one.
Definition: object.h:346
uint32_t n
The number of entries in buffer.
Definition: object.h:348
Object * buffer[1]
The array of Objects.
Definition: object.h:350
Standard Object deleter, used by SimpleRefCount to delete an Object when the reference count drops to...
Definition: object.h:60
static void Delete(Object *object)
Smart pointer deleter implementation for Object.
Definition: object.h:463